This is Anthem

Your reliable partner to localize your game in any language, while preserving the unique vibe you built it with.

We localize games, voice characters, and adapt whole worlds so more players get to experience them exactly as you built them.

Game Titles Shipped by Anthem's Team

Games played, localized and tested by the people behind Anthem.

Dragonheir: Silent Gods key art

Dragonheir: Silent Gods

Service
Game Localization
Languages
Arabic, Russian
Genres
MMORPG, Adventure, Dark Fantasy
Developer
SGRA Studio
Publisher
Proxima Beta Pte. Limited
View on Steam

Showing Dragonheir: Silent Gods

You see everything, the moment it happens.

We enable our clients to track each file’s progress in every language they asked for, in real time.

We work with Crowdin, Phrase, and standard spreadsheets. Tell us the format your game content comes in, JSON, XML, .po, .resx, or a simple sheet, and we’ll adapt it to our stack.

  • Crowdin
  • Phrase

Our stack lets us build glossaries and translation memory so your game terms stay consistent across every update. Your tags and variables stay preserved and untouched. The software makes sure of it. Automated QA runs before a human even gets to the file, then a second linguist reviews the work, and in-context LQA catches anything the text alone can’t show.

Clean files come back in your exact format, ready to ship.

  1. 1Strategy Call for Your Project
  2. 2Setup & Glossary
  3. 3Picking the right linguists
  4. 4Initializing localization
  5. 5Automated QA
  6. 6Linguist QA
  7. 7Delivery

On AI, we’ll be honest with you.

We at Anthem know what AI offers. Cheaper, faster, easier. We’re not naive about it. But we also know the truth most studios won’t say out loud: nobody wants their game, their world, or their lore generated by a machine, not even when it’s polished by a human afterward.

At Anthem, your title is the source everything else is built on. So we make that source the best it can possibly be, by hand, by people who care, because anything built on it inherits its quality. The only place AI ever touches your work is an automated QA pass, and even that gets a human step on top. Nothing generic leaves here. Only your world, with its character and unique vibe intact.

Human made. Always.

The difference is in the details.

We don’t do literal casual translation. We do creative translation, adapting the game text lines to your game’s unique vibe.

Literal

"Increases attack power. Use with caution."

Anthem · English

"Raw power, barely contained. Swing first, ask questions never."

Same meaning, completely different feel. One reads like a manual. The other belongs in your world. That is the whole job, and it is exactly what a machine cannot do for you.

Languages Anthem Work With

GermanFrenchSpanishItalianPortuguese - BrazilArabicPolishRussianSimplified ChineseKoreanTurkishJapanese (on demand)

Top quality content for games, crafted by people who actually play.

The linguists localizing your game don’t just speak the language, they play. Many have worked on real game titles, not generic documents. That difference is everything. They can picture how a line sits inside your game, feel the context, and catch what doesn’t fit before it ever reaches testing. You’re not handing your world to translators. You’re handing it to players who happen to be experts.

Ready to bring your world somewhere new?

Tell us about your game, the languages you’re reaching for, the scope, and the timeline. Our team will come back to you with a clear plan and a free sample on your own game, if desired.

biz@anthemplay.com · We reply within a day.